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All Releases by Zach Morgan

River gauge Release Uploaded
River stage zero No dependents Games-Go-Cinderblock-0.13 Implementing a myriad of Go rulesets 23 Nov 2012 15:57:34 UTC
River stage zero No dependents Games-Go-Cinderblock-0.12 Implementing a myriad of Go rulesets 01 Nov 2012 17:40:32 UTC
River stage zero No dependents Games-Go-Cinderblock-0.11 Implementing a myriad of Go rulesets 29 Oct 2012 03:09:59 UTC
River stage zero No dependents Games-Go-Cinderblock-0.1 Implementing a myriad of Go rulesets 28 Oct 2012 07:28:22 UTC
River stage zero No dependents Games-Go-Cinderblock-0.09 Implementing a myriad of Go rulesets 27 Oct 2012 19:04:45 UTC
River stage zero No dependents Games-Go-Cinderblock-0.08 Implementing a myriad of Go rulesets 22 Oct 2012 13:19:38 UTC
River stage zero No dependents Games-Go-Cinderblock-0.07 Implementing a myriad of Go rulesets 20 Oct 2012 14:50:18 UTC
River stage zero No dependents Games-Go-Cinderblock-0.06 Implementing a myriad of Go rulesets 17 Oct 2012 09:14:02 UTC
River stage zero No dependents Games-Go-Cinderblock-0.05 Implementing a myriad of Go rulesets 16 Oct 2012 09:59:34 UTC
River stage zero No dependents AI-Nerl-0.03 Neural networks with backpropagation. 12 Jan 2012 10:27:24 UTC
River stage zero No dependents AI-Nerl-0.02 Neural networks with backpropagation. 11 Jan 2012 13:33:25 UTC
River stage zero No dependents AI-Nerl-0.001-TRIAL Neural networks with backpropagation. 11 Jan 2012 13:02:33 UTC
River stage zero No dependents Collision-2D-0.07 Continuous 2d collision detection 05 Mar 2011 11:49:29 UTC
River stage zero No dependents Collision-2D-0.06 Continuous 2d collision detection 26 Mar 2010 16:19:00 UTC
River stage zero No dependents Collision-2D-0.05 Continuous 2d collision detection 25 Mar 2010 07:59:23 UTC
River stage zero No dependents Collision-2D-0.04 A selection of continuous collision detection routines 11 Mar 2010 08:33:14 UTC
River stage zero No dependents Collision-2D-0.03 A selection of continuous collision detection routines 09 Mar 2010 06:57:20 UTC
River stage zero No dependents Collision-2D-0.02 A selection of dynamic collision detection routines 05 Mar 2010 04:06:12 UTC
River stage zero No dependents Gtk2-Hexgrid-0.06 a grid of hexagons 02 Apr 2008 22:32:46 UTC
River stage zero No dependents Games-Roguelike-Caves-0.01 generation of cave levels using cellular automata 05 Mar 2008 22:37:53 UTC
River stage zero No dependents Gtk2-Hexgrid-0.05 a grid of hexagons 17 Dec 2007 05:32:42 UTC
River stage zero No dependents Gtk2-Hexgrid-0.04 a grid of hexagons 15 Dec 2007 19:16:23 UTC